1 and half hours to get to here from a zsphere - using Dynamesh. Still interested in exploring human forms with animal traits.
Damon Rayner - Art and Focus
The art, cv and portfolio of Damon Rayner
Monday, April 9, 2012
Tuesday, April 3, 2012
Lunch sculpt ..
Ate lunch.. half an hour to spare. I really really need to get back to more life drawing - proportions are all out but he has a fun face
Sunday, January 15, 2012
Change of Direction..
My new job has really opened my eyes to all other possibilities in the 3D and Art world, and I have had a great time learning and trying my hand at different aspects of 3D. This was a quick test in Maya 3D Fluids - rendered in Mental Ray.
What else...
I have been spending a great deal of time in Unity in the last couple of months, as well as some under the hood work inside other Autodesk products that I haven't even learnt yet ie. Navisworks, Revit and Autocad. Just finished my first Navisworks plugin, written in c#. On top of all of this I have been working on a series of tools for Max Design that will speed up several areas of our teams pipeline. The major time-saver being a render layer manager (which I hope to show off here soon). This tool was partially written utilising Max's integration with .Net. Something I certainly haven't spent allot of time with. Maya and Python/QT have made me soft - showing me how easy life can be as a tech artist in the Maya world. The .Net components of Max, and Microsoft's .Net web resources have been hard to learn but have defiantly opened my eyes to a larger world of software dev in windows.
Tuesday, June 14, 2011
Base Form
In case anyone was every at all interested (or even reading this) this was the base head mesh I created in Maya - very simple and gives a decent form from which to build on.
Birdman Maya pass..
Maya pass - addition of an ear and some cleaning around the eyes and mouth. Back to z-brush to add more volume/character and details.
Birdman Topogun
Little bit of TopoGun work on the Birdman Head. I've tried to keep the edge flow decent based on a Jason Osipa-esque setup - not sure if I'm there yet. I'm concerned about the top of the head around the nasal cavity, where it meets the forehead in a terrible 6 point connection. The overall jaw, ocular cavity and beak area are ok for now. I'll take this to Maya and rework the ears and make sure the eye-socket its round enough for a simple eyeball. I'm also thinking I will set-up a bird-man/Icarus style body for the head before sending this back to z-brush - see how much time I have.
Monday, June 13, 2011
Animal-Man Round 3
Snake-Man head. Quick base sculpt for further work. 1 1/2 hour. I've left a good deal of wobbly fat behind the jaw area for the 'eat-like-snake' jaw dislocation when eating.
Animal-Man Round 2
Kinda Like this one - but I need to re-do the eye-socket area and re-work the neck. As a basic set-up though I think it sort of works. Looking forward to fleshing this out more than the Bovine man. I'll be running them though Topogun to get a better mesh layout, to then re-work them in ZBrush. This one took me longer - about 2 1/2 hours in all. Spent too long trying to work out the eye area, and I still messed it up. I want to do another Animal-Man mix - maybe looking at a snake like bone structure.
Friday, June 10, 2011
More Z-Brush
Bovine-Man Head - Wanted to look at some animalia. 1 hour quick sculpt - been a while since I have been in Z-Brush , so feeling very slow
Friday, October 1, 2010
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